


Version 0.9.9.6 of KK resolves the framerate issues. (without that I really changed something, only renamed some functions) The issue was internaly more complicated, because KK sets the draw distance, but for some reason I hit some very bad bugs of the mono interpreter. Therefor maybe the Kerbinside mode might have to be taken a look at for Draw distance issues. It seems that when I tested thi sout further, if the draw distance (which can be modfified in KK) can be changed to say 70 or so KM) then the frame rates go up.(I noticed this becauwse I always tend to place a station at 201 Km above kerbin. Well after installing thismod, and the latest version of Kerbal konstructs (V 0.9.95 Soon to be 0.9.96) the issue I have noticed is a decrease in frame rate and I might have figured th s one out, it seems to be an issue of "Draw distance" (let me explain).ĭraw Distance is the point where an oobject, like a building or a launchsite, in this case) fcan, be seen.if it is seen, the the computer tends to draw itin, thus causing a decrease in frame rate. !!! You need Latest Kerbal-Konstructs for this mod !!! I'm not shure if anyone uses it, so I wanted to see how often it gets downloaded. Kerbin-Side AirRace Adds three AirRace tracks around Kerbin. Use this if you have performance problems.ġ. The SkyWays package is a reduced set, which only includes a minimal set of buildings. Kerbin-Side Skyways 29 Launchsites across the globe. (RemoteTech antenna ranges are viewable on the map, the range is from KEO to the end of the SolarSystem, depending on the site)ģ. Kerbin-Side GroundControl Adds 20 GroundStations around the globe, which are usable CommNet and RemoteTech GroundStations. Kerbin-Side Kampus A complete campus around the KSCĢ. Kerbin-Side complete includes all the bases and facilities, Kerbin-Side Kampus & Kerbin-Side GroundStations.ġ. He gave me his permission to contunue his work, but until now, there was no need to update them.ġ. This is the continuation of AlphaAshs Kerbin-Side mods.
